Apple has changed its policy regarding permissions required to build and run apps on devices. Until now, Apple required users to pay $99/year to become a member of Apple’s Developer Program in order to run code on physical iPhone and iPads. As part of the new Developer Program, this is no longer required. Apps can be tested on devices, no purchase necessary.

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Download Xcode 12 and use these resources to build apps for all Apple platforms. Download Xcode 12. Find details and step-by-step instructions on how to use Xcode. Read Xcode Help. Browse the latest documentation including API reference, articles, and sample code. The current version of Xcode can be accessed either through the App store, or the Xcode downloads page. Older versions of Xcode can be found by logging into the Apple Developer Downloads page and searching for the version of Xcode you.

However, this technically means that developers will be able to release apps outside of the App Store as long as they are open-sourced. Interested users could then open the code in Xcode, compile and run it on their own devices — avoiding the App Store completely.

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This is somewhat similar to how Android allows users to sideload apps from unknown sources, although its a bit more complicated as sideloading requires a physical connection and a Mac running Xcode to build the apps. As it’s not really meant for this purpose (its main purpose is for developers to test their own software on real hardware), more technical knowledge is needed to actually sideload something than with the Android flow.

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It’s not really an optimal solution for most developers but some apps could foreseeably be distributed this way. For instance, GBA4iOS is an open-source Game Boy Advance emulator for iPhone and iPad.

With the new policy change, customers can theoretically download the application code from the open-source tree and build it locally. Then, they can use Xcode to run it on their device. Emulators are a good example of something that Apple will not allow in the store but are commonly open-sourced and could be installed through this method. Bouke van der Bijl has written up some good instructions on how to achieve this, if you are interested.

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With this change, you really only need to pay for the Developer Program if you want to actually submit to the App Store. To submit apps through iTunes Connect to Apple for review, a paid active membership is still required. Apple says it dropped the fee to allow even more budding developers to join in the iOS world as many people (such as younger candidates and people from less-privileged backgrounds) who were deterred by the $99 subscription fee.

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